Bodystorming is an interaction design method that can be labelled Experience prototyping (Buchenau, Fulton 2000). The method Bodystorming can be describes as a kind of roll-playing act. The method should be used of the design team who plays a scenario of a situation. Based on the scenario the design team is able to gain deep understanding of a situation and to act from different predetermined roles in the specific situation. The aim with this approach is to do a quick test of the behaviour in a specific context and to gain a context for the situation. Bodystorming is most valuable to use as a means to extract new ways of thinking and new information about the situation that if the use situations is only discussed. The Bodystorming session can reveal ideas on how the artefact can be modified or how the interaction can be designed. Another strength with Bodystorming is that it is fast, cheap and it is a method that can be used throughout the whole development process. According to Strömberg, Pirttilä and Ikonen (2004), Bodystorming is design sessions carried out with real users in the original context instead of the office.
Strömberg, Hanna, Valtteri Pirttilä, and Veikko Ikonen. 2004. Interactive scenarios—building ubiquitous computing concepts in the spirit of participatory design. Personal and Ubiquitous Computing 8 (3):200-207. Buchenau, Fulton 2000